#######################################
#
# Tongue Events
#
# Event ID Tongue.1 - Tongue.2 reserved
#######################################


namespace = Tongue

### Prisoner Events

# Jailer Tongue
character_event = { id = Tongue.1
	desc = EVTDESCTongue.1
	picture = GFX_evt_tongue_cut
	is_triggered_only = yes
	option = { name = EVTOPTATongue.1 }
}

# Prisoner Tongue
character_event = { id = Tongue.2
	desc =EVTDESCTongue.2
	picture = GFX_evt_tongue_cut
	#hide_from = yes
    is_triggered_only = yes
	option = { name = EVTOPTATongue.2 }
}
character_event = { id = Tongue.102
	hide_window = yes
	is_triggered_only = yes
	immediate = { FROM = { character_event = { id = Tongue.2 } } }
	option = { name = OK }
}
